Nothing leaves your device
Every byte stays in your browser tab. No upload, no server round-trip, no copies you can't see.
Pick a video from your device, or drag one onto the card. Never leaves the browser.
A WebAssembly build of FFmpeg does the work right here, on your machine. No queue, no wait for someone else's server.
MP4 for video, or MP3 if you only want the audio. One click, straight to your Downloads folder.
Every byte stays in your browser tab. No upload, no server round-trip, no copies you can't see.
If the streams already fit MP4, Wave repackages instead of re-encoding. Same quality, seconds instead of minutes.
Convert as many files as you want. No sign-up wall, no "10 free conversions" gimmick, no watermark on the output.
Output ships with a fast-start atom so it plays everywhere - QuickTime, VLC, Windows, iOS, Android, the web.
Grab just the audio from any clip as an MP3 - same offline pipeline, one universally-playable format.
Built on FFmpeg's LGPL core. No GPL contamination, no closed encoders - the engine you can inspect.
No. Wave loads a WebAssembly build of FFmpeg into your browser and runs the whole conversion locally. You can open your browser's network tab while you convert and see for yourself - no file bytes go out.
Yes. No sign-up, no trial, no per-file limit, and no watermark on the output. The conversion itself always stays on your device and free to use.
Up to 8 GB per file. Wave streams the source through the WebAssembly engine in chunks (via WORKERFS) and, on Chrome and Edge, can save the output straight to disk with the File System Access API instead of buffering it in RAM - so the ceiling is really about your browser's decoder headroom, not file size. A warning appears above 2 GB so you know it'll take a while.
MP4, MOV, MKV, AVI, WEBM, FLV, TS, 3GP, M4V, and most other common containers. When the input already contains H.264, HEVC, AAC, or MP3, Wave copies the streams straight into MP4 - no re-encode.
Because there's no encoding involved. Wave inspects the source, and if the video and audio streams already fit inside MP4, it just changes the container. The pixels and samples are untouched - same quality, a fraction of the time.
Yes. On the conversion screen, pick MP3 as the output format. Wave will pull the audio out and save it as an MP3 - one format on purpose, so it plays on any device that plays sound.